10.0 Released
10 October 2015 Posted by elmo

Here’s an overview of the latest update for Space Zombies, you can view the full list of changes here.

Impossible Mode-
Impossible Mode
The final difficulty of Space Zombies has arrived. Waves in Impossible Mode spawn after killing a certain amount of enemies or the wave boss, so be sure to plan ahead!

Alternative Paths-

Alternative waves are available for Impossible and Elite Survivor Mode to expand the challenge even further. To unlock these paths, simply kill the corruption that spawns somewhere on the map every 10 waves. Your minimap will indicate when the corruption has spawned, so be ready. After you kill all the corruption, the amount of Elite Survivor and Impossible Mode waves will increase.

Special Mode-

A new mode that is unlocked when a donator is in your party is also available. This mode is an expanded version of Normal Mode with 10 new waves, and reduced credits.


Curu is a one of the few space bears left in the galaxy. He can quickly take down a single target with a combo of swipes.

Burst Claw- Damages a target, after a short duration the target will heal Curu and nearby allies.

Paralyzing Claw- Damages and disables the movement of a targeted enemy.

Primal Heal- Restores a small amount of health instantly.

Yashi is a spirit summoned in physical form. He has the ability to steal power from enemies, damage and stun any type of enemy, and wipe out groups with soul consuming energy.
Soul Spiral- Launches a powerful orb that damages all enemies in its path.

Soul Steal- Steals a targeted enemy’s strength, increasing Yashi’s damage and deceasing theirs.

Soul Lock- Damages and stuns an enemy for a short duration.

Kasai is from one of the closest planets to a sun, she has the ability to create powerful walls of flame, and can burn her enemies when she attacks.
MeteorMeteor- Drops a flaming meteor that damages a target area and creates a continuous fire.

Fire Rune- Kasai places a rune on the ground that burns enemies for a short duration.

Fist of the Ancient- Summons a fire spirit to Kasai’s side. It’s attacks cause damage to a large area, and cannot be attacked, but it burns out and dies after a short duration.

A dark figure that can cast all her abilities instantly to support her allies and quickly damage groups of enemies.
Shadow Spike- Creates a shadow that damages nearby enemies after a short duration.

SoIStone of Invincibility- Grants an ally invulnerability for a short duration.

SRSpiritual Restoration- Creates a spirit around a biological ally that continuously heals them for a short duration.

10 New Weapons/Armor-

New weapons and armor have been added to the secret shop and the base!

Porta Bunker-

The Porta Bunker has been added to misc items in the base. If you’re feeling a little bit cramped, this can help by being able to fit up to 8 units inside of it.

10.0 Details and Release Date
15 July 2015 Posted by elmo

It has been awhile since Impossible Mode was first announced, and I’d like to thank everyone for being patient with me while I worked on it. 10.0 is finally nearing completion and there’s a lot of content within it alongside Impossible Mode. Elite Survivor will be expanded with an alternative path that unlocks 10 new challenging waves, completing the alternative path will unlock a new hero. A new mode that can only be enabled when a donator is in the game will also be available, it is called Special Mode. Special Mode features 60 waves and will limit credit spawn to every 500 kills, disable bonus credits, and will also limit hero selection. As mentioned before, Impossible Mode will have 80 waves and 20 alternative path waves, with a total of 100 new waves. The waves are not timed, they will spawn after you kill a boss or a certain amount of zombies.

More information on all the features included in the update will be shared once 10.0 is released on 10/10/15.10.0

Space Zombies Artwork
12 May 2014 Posted by elmo

Drafts for the Space Zombies loading screen by artist Dustin Lincoln.spacezombie-thumbs_01

Portal Update Released
28 March 2014 Posted by elmo

Here’s an overview of the latest update for Space Zombies, you can view the full list of changes here.

Portals spawn a challenging wave of enemies when used by a player, defeating the waves can unlock Estav, Gendo, and the Alien basic unit. Portals will drop off bosses in Normal, Hard, Ultimate, Survivor, and Elite Survivor.

Gold Zombies and Ultra UFOs-

When playing on Normal, Hard, Ultimate, or Impossible, a base will be randomly chosen to spawn Gold Zombies and/or Ultra UFOs. Highlight a base during voting to see if it has a chance to spawn them. Gold Zombies and Ultra UFOs will only spawn if you have 3 or more players in your game. Selecting a base that has a chance to spawn Gold Zombies will increase the difficulty of the current game mode you are playing on. Killing Gold Zombies will unlock Laurel and the Flamespitter basic unit, and destroying Ultra UFOs will unlock the UFO basic unit and a new game mode in a future update.


Laurel is a humanoid fish from a planet made entirely of water. He can send out a powerful wave of water that damages and debuffs enemies, restore energy and health with a shower of rain, and spray bullets at air enemies.
Air Spray- Laurel aims his rifle upward and sprays bullets at all nearby air enemies.

Vengeful Tide- Sends out a powerful wave of water that damages enemies and reduces their armor.

Healing Rain- Covers a targeted area with rain that restores health and energy every second.

A creature that quickly formed from particles of dust left from closed portals. It can use powerful void energy to take down large amounts of enemies.
Void Drain- Blasts a targeted area with void, damaging and draining the health of enemies.

Void Sphere- Creates a ball of dark energy that drains the health of enemies who pass through it.

Unleash- Estav charges for 30 seconds then releases a line of energy.

Gendo is an android that travels to different universes to prevent corruption. He can summon spirits that wander around and cause damage, slam his fist on the ground to create a powerful blast, and debuff nearby enemies.
Wandering Eye- Gendo summons a spirit that roams around and does 3000 damage to enemies as it moves.

Cyclone- Reduces attack damage and slows the movement and attack speed of enemies near Gendo.

Fist of the Ancient- Gendo slams the ground, causing a powerful blast (x2 splash damage bonus to target).

Terrence 2:
Terrence was a scientist who volunteered to have his mind placed in a mass of experimental droids. This is the original model called T2.0, it has the ability to increase the damage enemies take, imbue any ally with the ability to launch electrical bolts, and can quickly charge up the health of allies for a short duration.
Double Damage- Creates an electric field that causes enemies to take additional damage when attacked for a short time.

Health Charge- Increases the health of nearby allies by 50 (stacks up to 100).

Imbue- Gives a targeted ally the ability to occasionally launch a small electrical shock.

Bibio was raised in a jar and evolved overtime to a larger slim. He is capable of launching parts of himself onto an enemy to create ooze minions, and spreading his attack on impact.
Ooze Ingestion- Launches a blob of slime at an enemy target, causing ooze minions to leak from it every 5 seconds.

Slime Pool- Places a puddle of ooze on the ground, any ooze minions inside the pool will receive a health, damage, and speed increase.

Ooze Spread- Permanently gives Bibio’s attack a chance to spread on impact.

New Basic Units-

3 new basic units have been added that may be very useful in upcoming modes.

Medal Rewards-
Medal Rewards
New items have been added to the Base’s shop, but you can only use them if you have earned a certain amount of Medals.

Upgradable Base-

The Base and the turrets within it can now be upgraded with credits.

Portal Update and 10.0 release dates
7 March 2014 Posted by elmo

The upcoming update of Space Zombies that adds several new features will be live on 3/28.

The next major update will be 10.0, this will include Impossible Mode, an alternate version of Normal Mode that limits hero selection and reduces credit income, and much more. It is expected to be released near the end of spring, but development could go on for a bit longer. More details about 10.0 and it’s release will be posted when they become available.